Ozobot Adventures
by Lisa Soukup, Exeter-Milligan
K-12 Media Specialist
In their Computer Science class,
the 8th graders have embarked on a thrilling “Trick or Treat” project that
blends creativity with coding. Here’s how their Halloween-themed adventure
unfolds:
Each
group of students begins by designing their very own spooky neighborhoods. They
don’t just draw maps; they craft intricate layouts. Their neighborhoods come to
life with vibrant Halloween-themed details, setting the stage for the Ozobot’s
adventure.
Next,
the students dive into the world of coding. They program their Ozobots—the
tiny, programmable robots that will navigate through the neighborhoods they’ve
created. The challenge? To code their Ozobot so it can efficiently maneuver
through the winding streets and make it to every house to collect as much candy
as possible.
But
the fun doesn’t stop there. To truly get into the Halloween spirit, each group
designs a unique costume for their Ozobot. Whether it’s a robot dressed as a
ghost or a miniature monster, these costumes add a playful twist to their
coding creations. They also craft clever contraptions for their Ozobot to
collect the candy, ensuring their robot is ready for a sweet haul.
Finally,
the big moment arrives: running the code. The students set their Ozobots loose
in the neighborhoods, watching as their meticulously programmed paths unfold.
The excitement builds as their robots navigate the Halloween maze, gather
candy, and prove the effectiveness of their coding skills.
This
project isn’t just about coding; it’s about combining technical skills with
imagination, teamwork, and a touch of Halloween magic. The 8th graders are not
just learning about programming—they’re experiencing a fun and festive way to
apply their knowledge.
Maddux Milton and Chezney Kanode work on the project
Gavin Mueller and Kate Pribyl work on their project while Joel Vossler and
Hannah Petersen (background) work on theirs.
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